New Interview with Yu Suzuki from Famitsu: Paypal Option is on going
To read the full article and translation please check out these links:
Part2 : http://www.shenmuedojo.net/Part2
Original source can be found here: http://www.famitsu.com/news/201509/08087158.html
Ok, here is a translation for Part 1 of the Famitsu article.
I hope this will minimize the pain of having to read the auto-translation from Google.
The second part will follow as soon as it is completed, although I know it’s probably where the most interesting snippets of information may lie!
What will Shenmue III be like? A post-Kickstarter interview with Yu Suzuki (Part 1/2)
Shenmue 3 has drawn a lot of attention, after breaking several records on the crowd-funding site Kickstarter. We asked Yu Suzuki for his thoughts following the completion of Kickstarter, including the additional features that were reached through stretch goals.
How does Yu envision Shenmue 3?
The development of Shenmue 3 via crowd funding was announced at the Sony Computer Entertainment press conference, held the day before the opening of E3 2015. Through the crowd-funding campaign that was launched immediately on Kickstarter following the announcement, the funding milestone of $1,000,000 was achieved in record time; also a new record was set for the highest-funding for a Video Game on the platform, and total of approximately 780m yen of funding was gathered, making it the 6th most-funded project in Kickstarter history.
Famitsu.com carried out an interview with Yu Suzuki, director of the game that has been receiving all the attention: Shenmue 3. As this is the first interview after the end of the crowd funding, we also wanted to ask him about additional features achieved by the stretch goals. Check it out!
Looking back on a tumultuous month after the end of the Kickstarter project
Q: The Kickstarter campaign for Shenmue 3 recently finished as the most-funded Video Game on the platform. Please tell us honestly how you are feeling now.
Yu Suzuki (YS): Honestly speaking, it’s “Here we go!”
Q: So you’re feeling keen to get underway, rather than sitting back after a successful campaign?
YS: Yes, what I’d really like would be to make the development period longer. So it’s like, “Hurry up, let’s get started!”
Q: Will you move forward with development without any change to the planned release target date of the end of 2017?
YS: Yes. The budget from Kickstarter has now been confirmed, so I’m at the stage of seeing how far I can stretch the width and scale of the project within that budget.
Q: Looking back on the period from the Shenmue 3 announcement at E3 until now, what has been the most memorable thing for you?
YS: Most memorable for me while I was away at the E3 conference has to be the moment of the announcement. Right before it, while I was waiting backstage, the remake of Final Fantasy VII was announced, and I could hear the tremendous commotion. I was worrying and thinking “I hope Shenemue’s going to be ok, 14 years on (from the previous game)” but when the video was shown I heard a huge cheer…
To carry on reading more on this interview with Yu Suzuki please click on the links below:
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